Bambi Byod

Self pronounced as Bambi B.
f/20/northern USA

If you follow me to watch my progress on cosplaying, feel free at add me on facebook too.
facebook.com/bambicoplays

This is a diverse blog that covers a range of things. For better or worse.

ABOUT;
cosplaying, games,
business, manga, animation,
and whatever else catches my eyes.

Logo Image from MMW
Things I enjoy~

intpmusings:

Sometimes I wonder whether I have any real intelligence or if I just have enough random bits of surface knowledge to bullshit my way through most things.

(via sombrero-kanda)

roachpatrol:

chocolatesprinklesroyale:

ultrafacts:

Source More Facts

Guards: Oh no. Wait. Stop. No. Don’t steal those. Get back here, you criminal. (Pfft! Can’t believe they’re falling for it!)

I really like knowing that humans have been like this for ages. 

(via sombrero-kanda)

psych2go:


For more posts like these, go visit psych2go
Psych2go features various psychological findings and myths. In the future, psych2go attempts to include sources to posts for the for the purpose of generating discussions and commentaries. This will give readers a chance to critically examine psychology.

psych2go:

For more posts like these, go visit psych2go

Psych2go features various psychological findings and myths. In the future, psych2go attempts to include sources to posts for the for the purpose of generating discussions and commentaries. This will give readers a chance to critically examine psychology.

(via staypozitive)

walt-disney-paris:

THIS IS SO ACCURATE

(via lychgate)

(via shintare)

werewarg:

alwayslabellavita:

werewarg:

carryonmy-assbutt:

lost-princess-of-mirkwood:

Wait, is this…? I had never noticed this

realisation of Steve not needing his help anymore

was this really necessary

It’s also Bucky being more than a little upset that they turned his gentle, harmless friend—who Bucky wanted to PROTECT from the horrors of war—into a fighting machine.

was that really necessary

(via hazardhanners)

kytri:

kilomonster:

chirart:

prokopetz:

phiasmir:

theanimatedraccoon:

missblackglass:

bands-and-anime:

missblackglass:

datsweetberrypunch:

scarecrows-art:

poppunklovesongs:

knee-say:

"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.

Played it both ways — one where I implicitly obeyed everything and the other where I defied wherever I could.

Both endings are abrupt and without any sort of contextual resolution. When you obey, you’re praised and you’re given a clear landscape and what appears to be a coin (so a reward), but with the clear knowledge everything is at the behest of the voice, who is so very pleased to own you. When you play the game defyingly, the voice that smugly tells you that it will make you beg ends up being the one that begs at the end. “Why do you hate me? I loved you.” “Where will you go? Will you stay close?” You’re given the choice between going and staying. If you choose to go, you’re given an unending corridor to walk through filled with the colorful glitchy distortion obscuring everything. It ends as you walk down it.

On one hand, you’re given the world you know, with all your needs met, but none of the will. On the other hand, you’re given a world of opportunity that’s entirely yours but it’s undefined, unknown, and unending.

It’s definitely an emotional experience.

this game is one of the things that get me excited about the emotional experience of games.

This game is art as fuck.

(via wenrakkoon)

sailorfailures:

Found this from when I did the “sleep deprivation comics”. Evidently I had some kind of idea but then I scrapped it and stopped and I’m SO GLAD BECAUSE THIS IS A LOT FUNNIER THAN ANYTHING I COULD ACTUALLY THINK OF

(via nuck-n-futs)

But It’s okay to rest now

(via mugenchi)